Godot Version
Godot 4.4
Question
Hello, I have a question: does await accept a dynamic signal name?
For example, something like this:
func Await(SignalName:String,NodeToAwaitSignal:Node):
await NodeToAwaitSignal.signal(SignalName)
print(“Just Works”)"
Try it out, there is a signal constructor that takes an object and string name; assuming .get doesn’t work.
await Signal(node_to_await, signal_name)
2 Likes
Thank you very much, it worked perfectly and fits what I was looking for. 
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