Godot Version
4.2.1 stable
Question
after exporting my project i get a bunch of errors and my game crashes. If i run the game while in the editor it’s all fine though. This was the case on macOS 14.4 an d windows 11. errors:
WARNING: res://player.tscn: In external resource #6, invalid UID: uid://rcup40i8hx8b - using text path instead: res://meshes/textures/round ball.png
at: open (core/io/resource_format_binary.cpp:1059)
ERROR: No loader found for resource: res://meshes/textures/round ball.png (expected type: Texture2D)
at: _load (core/io/resource_loader.cpp:282)
ERROR: Can’t load dependency: res://meshes/textures/round ball.png.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/133200997/export-36a25e342948d0ceacc500772b5412b3-player.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:275)
ERROR: Can’t load dependency: res://player.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/133200997/export-76e0adcbc83681695885bae615f516ae-world.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:275)
ERROR: Failed loading scene: res://world.tscn.
at: start (main/main.cpp:3431)