Godot version: Godot.v4_6
There is a bug in when I’m setting up my map node, where I was making a level 1 platform on top of the ground level (level 0). However, as I ran the game and moved the player sprite around, the sprite clips right through/under the walls 1 node even though the walls were position behind the player node and even has physics collisions set up. I haven’t gotten any code done yet.
Is there anyway to fix this bug? (Node tree is shown on the left of image.)
Also, is there also a way to fix the sprite clipping through the decorations (bushes)? I’ve set the top of the bush to have a Z index of 1 so the leaves are positioned behind the player as they pass through the object, but whenever they stand in front of the bush the sprite’s hat annoyingly clips through.
