Get world position & rotation in local vertex shader (and vice versa)?

Godot Version

4.3 rc1

Question

So you can switch an entire vertex shader from world to local, but how do you access world from local and vice versa?

For example, in the above screenshot, the vertices are using the local setting, but there’s still a node_position_world you can read from (which I realize isn’t per vertex, but still useful), but there’s no node_rotation_world for some reason?

Is that in the model matrix then? Not sure how to use that if so.