Godot Version
Godot 4.3
Question
Hi, I’m trying to get all resource variants that inherit from a specific resource for use in a GDscript plugin. So far I’ve come up with two solutions:
- use
ProjectSettings.get_global_class_list()
- use an
EditorResourcePicker
However they both feel clunky, as get_global_class_list()
requires manually checking through deeper inheritance, and EditorResourcePicker
is a specific layout that doesn’t really fit my use case, as I’d ideally like to construct my own ResourcePicker that is laid out in a different way.
What id really like is something akin to ClassDB.get_inheriters_from_class()
, however it doesn’t seem to include classes defined in GDscript.
I’m wondering if the ways I’ve discovered are the only options, or if I’m missing something here.