Godot Version
4.5 stable
Question
Hi I have this line in code
func _input(event:InputEvent) -> void:
if _rotate_show_tem:
var _mouse_input: = event is InputEventMouseMotion
if _mouse_input:
var _rotate_input :Vector3 = Vector3(event.relative.y, event.relative.x, 0.0)
mesh_owner.rotate(_rotate_input.normalized(), mouse_sensitivity)
all works fine I rotate item in accordance to mouse movement but i get error every time i do:
E 0:00:03:725 interactive_control.gd:38 @ _input(): The axis Vector3 (0.0, 0.0, 0.0) must be normalized.
<C++ Error> Condition “!p_axis.is_normalized()” is true.
<C++ Source> core/math/basis.cpp:843 @ set_axis_angle()
interactive_control.gd:38 @ _input()
confusing it goes away when on my Vector3 i put value 1.0 for z axix
var _rotate_input :Vector3 = Vector3(event.relative.y, event.relative.x, 1.0)
but then rotation seems clunky
any suggestion how to get rid off this error msg?