Godot 4.4: Vertex colors import correctly but render as black in shaders and materials

Seems to me others are having similar issues but no fixes.

I’ve got “it working” now, but it doesnt allow for fast iteration speed, as the process to import the updated vertex colors is so weird, I don’t know exactly how I did it, just that I did it (rebuilt the scene the mesh was in from scratch, readded the script, material, ran the scene, updated the scene, pray its updated in main scene editor).

Should I report this as an Issue to the github repo or wait for a wizard to hopefully appear here?