Godot Version
4.5.1 stable Windows 11
Question
I have a GPUParticles2D node, and I’ve used the emit_particle() function for the purposes of emitting a set amount of particles everytime a certain event happens. But I’ve encountered two problems.
First, even though the scale_min and scale_max properties of the ParticleProcessMaterial are both set to 4.0, emitted particles sometimes are narrow, and sometimes are small in both axes, seemingly at random.
Secondly, even though I’m using emit_particle() which is supposed to emit a particle no matter the state of the GPUParticles2D, it is only emitting a single particle at a time, and will never emit another particle until the last one is gone.
What settings could be causing these problems? Particles in Godot are so confusing to me, and the documentation isn’t very clear to me.