Godot Version
v4.6.2.stable.official [71f334935]
Question
Hello! I am extremely new to shaders, but it seems like setting the material for a mesh as a GPUParticles3D’s draw_pass_1 property doesn’t affect anything. As seen below, I am specifically modifying the ALPHA value in the shader, but it isn’t showing up on the mesh. The shader is a spatial shader, if that helps.
Thanks for any help you can give!

