Godot Version
4.2.1
Question
In case when I need to use >= with floas, for now I uses:
func bigger_or_equal_approx(v1: float ,v2: float):
return v1 > v2 or is_equal_approx(v1, v2)
But does the engine have a native way to handle float imprecision in this case? I searched for info, and it looks like no. So why do we have is_zero_approx
, but not is_greater_or_equal_approx
? Did I miss something and not v1 < v2
may save the day?