Godot Version
4.5
Question
I’m trying to bake my navigation mesh for this type of procedural islands. Basically, I need it to cover each of these chunk tops, and connect the ones close to each other through some slopes, but only if the height difference is smaller than some specific value.
I tried a bunch of different settings but nothing works. It either covers all of it and gets really messy, or this:
Godot navigation allows you just a bit of height difference to work properly but if is too big, you should add links (https://docs.godotengine.org/en/latest/tutorials/navigation/navigation_using_navigationlinks.html)
to connect steep sections.
Another thing to keep in mind is how you will implement movement, using CharacterBody3D or transform update because the CharacterBody3D will not be able to handle steps properly.