Godot Version
Godot 4.2
Question
Hoping someone can help troubleshoot this issue! I just did a test export for our Pirate Software Game Jam submission (due in 2 days) and there’s something very weird happening with the water shader on the web export version. In the downloadable export for Linux the shader looks normal but in the web export uploaded to Itch.io the shader is messed up, with the noise texture visible and floating on top. Does anyone know what this could be and how to fix?
A bit hard to say without knowing more. What renderer are you using? Also, do you get any browser devtool console errors?
Could be you’re trying to use something that’s not supported on that renderer/platform (I’ve had problems with accessing screen normal and depth textures, also with texture vram compression)
You can try disabling parts of the shader and seeing what causes the weird behavior on web. There should be a “Run in Browser” functionality so that you don’t need to export constantly.