Help with implementing a good looking lighting engine (2D)

Godot Version

4.6

Question

image description: Illustrating different lighting approaches, edited based on what I already tried implementing

I’m looking for a way to implement a lighting engine similar to the “Ideal Lighting” in the picture.

I’ve tried the Godot’s embedded light system but it didnt turn out how I’d like.
I’ve also tried a floodfill lighting algorithm (similar to terraria) and it turned out good, but it became hard to optimize (there are lots of moving lights)

Is there any other approach I could use to achieve lighting as close as possible to the ideal lighting example, or even the floodfill lighting one?

Take a look at my 2d sneaking game on youtube.

I did just 2d lighting with a ambient overlay as bottom order in hierarcy and a sprite for every light with add on the 2d light. I liked how it came out, however for what u need might be different.

Goodluck