Godot Version
4.2.2
Question
I’m newer to Godot and I don’t know much about 3D my problem is probably really simple but I’m just stupid.
I was following a tutorial and I messed up my code a bit and now my items won’t destroy when I pick them up. Someone please help. Heres some of my code
#inventory_manager.gd
extends Node
const INVENTORY_SIZE = 28
var inventory : Array = []
func _enter_tree() -> void:
EventSystem.INV_try_to_pickup_item.connect(try_to_pickup_item)
func _ready() -> void:
inventory.resize(INVENTORY_SIZE)
func try_to_pickup_item(item_key: ItemConfig.Keys, destroy_pickuppable: Callable) -> void:
if not get_free_slots():
return
add_item(item_key)
destroy_pickuppable.call()
func get_free_slots() -> int:
return inventory.count(null)
func add_item(item_key : ItemConfig.Keys) -> void:
for i in inventory.size():
if inventory[i] == null:
inventory[i] = item_key
return
pickuppable.gd:
@onready var parent : Node3D = get_parent()
func start_interaction() -> void:
EventSystem.INV_try_to_pickup_item.emit(item_key, destroy_self)
func destroy_self() -> void:
parent.queue_free()