Help with PSX shader

Godot Version

v4.2.2.stable

Question

Hi again,

I need help with getting my PSX shader to look right. I found this shader on Godot Shaders and it worked well with my workflow as it was not complicated to setup. The shader works as intended but when putting in my walls and floor, it severely stretch’s the image, and it depends on how I move the camera.


I am trying to make the graphics of Puppet Combo’s Nun Massacre
Any help would be appreciated!

edit: I fixed it, it was a property called affine_mapping. by default it was set to true, I just set it to false

Yup, that’s a genuine PSX effect, a too authentic shader lol.

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