Godot version : v4.4.1.stable.official [49a5bc7b6]
Is there a way to change the rotational pivot for hex tilemaps ? I have road/river tiles that have a base format of 256x384px.
I can paint all the background perfectly fine ; however the river/road tiles rotate around the centre of the png instead of around the centre of the tile. Is there a way to correct this ?
You can decrease the size of base tile square, so that it only encapsulates the hexagon. So they will have the same center. You probably need to adjust the size of the tiles for that.
However the rotation applies 4x90° angles instead of 6*60° angles (as if dealing with a square grid instead of hexes), meaning I end up with tiles that do not line up… Is this also intended ?
I checked some other similar questions on this forum. It looks like there is no ‘native’ way to rotate the tiles with degrees for hex. It only rotates 90 degrees. It’s really weird why they didn’t add it.
I never tried Hex tiles by the way. So I’m just checking the documentations and created an example project to help you.
Maybe someone else has a better answer that can help you.