Godot Version
4.6
Question
My player sprite broke when i replaced the placeholder with the actual sprite.
ive been using an online tutorial to help create a base for a 2d game, “Make a 2D Action & Adventure RPG in Godot 4” by Micheal Games on youtube. ive been using the free sprites he provides, and have decided to replace them with my own, starting with the player. it looks normal in the viewport, but when i playtest the game, it gets super pixelated and distorts when it moves, not slightly either, like it stretches across the screen and doesnt go back to normal