hey guys, could anyone possibly figure out whats wrong with my sprite?

Godot Version

4.6

Question

My player sprite broke when i replaced the placeholder with the actual sprite.

ive been using an online tutorial to help create a base for a 2d game, “Make a 2D Action & Adventure RPG in Godot 4” by Micheal Games on youtube. ive been using the free sprites he provides, and have decided to replace them with my own, starting with the player. it looks normal in the viewport, but when i playtest the game, it gets super pixelated and distorts when it moves, not slightly either, like it stretches across the screen and doesnt go back to normal

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Show us.

..I don’t know how?

You can record a video of what is happening, and /or add some screenshots of the Scene Tree with the nodes, a screenshot of the inspector tab with the individual details, and perhaps some code snippets of the movement being handled.

That way we can look at the exact details and give feedback - there is likely no one easy answer to any question like this one, but depends on an incorrect setting or organization issue

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Ay. What are your import settings of your actual sprite?

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