I’ve started the process of converting my game form Godot 3.5 to 4, and unfortunately that process completely wipes my levels which had been built using the old AutoTile system. From reading the documentation surrounding Godot 4’s TileMapPattern, I’m fairly confident that if I just recreate the Tileset I can export all the tilemap data from the old project and import it into the new project in code.
The problem is I’d like these levels to be one time, permanent imports, and not have to perform the intake on every gamer start. Is there any way I can make changes to nodes during the game’s runtime that persist after closure into the editor?