Godot Version
4.4.1
Question
Hi everyone,
Is it possible to do this directly in the engine? Like in this Unity tutorial:
4.4.1
Hi everyone,
Is it possible to do this directly in the engine? Like in this Unity tutorial:
Yes, it’s possible (as long as the OS windowing compositor is capable of) You’ll need to enable the following project settings:
Display/Window/Borderless
Display/Window/Transparent
Display/Window/Per Pixel Transparency
Rendering/Viewport/Transparent Background
You’ll need to enable Advanced Settings
to be able to see some of those properties.
i have big problem with mouse_passthrough
saw few videos but didn’t manage understand how did it work .
and according to comments it doesn’t work on different drivers
like this one;
As explained in the documentation you need to enable Window.mouse_passthrough
and set the Window.mouse_passthrough_polygon
to specify the polygon where the mouse events will be intercepted by the app and won’t be pass through. Also, as explained in the documentation:
Note: On Windows, the portion of a window that lies outside the region is not drawn, while on Linux (X11) and macOS it is.
look at the comments in her itch io and yt , you will see many compline its not working as expected