Godot Version
4.2.stable.mono
Question
Effectivly I’m trying to code a wire that wraps around objects, in 3D…
I’ve been trying to find resources for this but I am unable.
It would begin as a two point wire.
Then when a box intersects with it, new points would be made (represented by the newly added blue dots with green X’s on them)
Currently I have access to all the red data (the collison hit pos, what we hit and the normal of it) and I need to figure out how to use that data to be able to calculate the green dots.
One idea I have on how to do this is by somehow slicing the collison of the box into a slice then getting the corners or something but I dont know how to go about implementing something like that.
Help would be highly appriciated!