Godot Version
Godot 4
Question
Hello, I’ve got a problem where I have a rigidbody2D and i need to get velocity from it. Then after I have the velocity I need to compare it like this: “if velocity > 0: do something”.
Godot 4
Hello, I’ve got a problem where I have a rigidbody2D and i need to get velocity from it. Then after I have the velocity I need to compare it like this: “if velocity > 0: do something”.
velocity > Vector2.ZERO
I’ll try it
Also how did you get the velocity?
velocity is from CharacterBody2D
Oh you’re right I forgot to specify that it’s a enemy and it made using rigidbody2D. (I can’t find the velocity)
linear_velocity
is a property of a RigidBody2D: https://docs.godotengine.org/en/stable/classes/class_rigidbody2d.html