So Im trying to generate 3 various seeds for my noise textures. The noise textures are sprite2D with NoiseTexture2D and FastNoiseLite, they each are child of Node2Ds. The code piece looks like:
noicetexture.noise.seed = randi()
For every noice texture the code is same.
But the problem is that every noice texture has same last generated seed. So for example if 1st Sprite2D generates seed 1, 2nd - 2 and etc, every sprite2d will have the same seed 3.`