Godot Version
4.3 beta 2
Question
I have a packed scene. when I call the _packed_scene.instanciate()
in the debugger, i see a property of the scene being set; however the instanciate()
function returns with null. no error message is printed.
when i try to do it at the very beginning of the _ready function of the main scene, it suceeds. I thought the packed scene may have been corrupted so i reloaded it just before calling instanciate()
, that didn’t help.
** how do i figure out what’s wrong?**