Godot Version
4.3
Question
at the moment i am trying to write a script where all bodys that get into an area 2d are noted in a list, for example in an array. it is important that i am able to access the whole node so that i can later apply velocity to the note. does anyone have an idea how i can do this? as this is the basis for my project i have nothing to show here yet.
Have you found this answer on repelling objects away form a area2D when the objects are inside it by mrcdk?
Here’s the relevant documentation on get_overlapping_areas
and get_overlapping_bodies
Area2D — Godot Engine (stable) documentation in English
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When the body enters the area, append it to array. When it leaves, remove is from the array.
Loop through the array to apply velocity to each of the bodies.
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