Godot Version
4.2.1
Question
The generator will be able to generate terrain and ores.
Terrain includes:
- environment(like forest or plain)
- rivers and lakes
- cliffs
Ores is a set for some ores.
- ore’s resources left
- ore spacing
- ore size(in world)
And all options are modifible.
There’s my base ChunkLoadSource
, it will be called when world want to generates new chunk.
class_name ChunkLoadSource
extends Node
var world: World
func _load_chunk(chunk_pos: Vector2) -> Chunk:
var chunk = world.init_chunk_for(chunk_pos);
for x in range(Global.CHUNK_SIZE):
for y in range(Global.CHUNK_SIZE):
chunk.get_tile(Vector2i(x, y)).set_floor(Gindustry.floors.grass)
return chunk;