How do I make sure that the field of view stays the same for all screen sizes?

Hello I’m making some sort of bullet hell game? idk what to call it…
but I realized that on bigger screens, you can get a bigger field of view, and I don’t want that. How can I fix this?

Laptop (intended field of view) :

Computer:

You can play around with the Stretch modes in the Project Settings.

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I ended up with this for anybody wondering

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