Godot Version
4.5.1.stable
Question
How do I save on web? I'm using the setup of in the title screen:
extends Control
var quit = 0
var stuff = {
"main": { "title": Global.title, "level": Global.level},
}
func _ready():
#unrelated stuff
var quittest1 = Global.level
var thing = save.load_all()
save.save_all(thing)
Global.level = thing["main"]["level"]
Global.title = thing["main"]["title"]
if quittest1 != Global.level:
quit = 1
print(Global.level)
print(Global.title)
and in save.gd:
extends Node
const SAVE_PATH = "user://"
var default = {
"main": { "title": 0, "level": 0},
}
func save_all(settings: Dictionary):
var config = ConfigFile.new()
for section in settings.keys():
for key in settings[section].keys():
config.set_value(section, key, settings[section][key])
config.save(SAVE_PATH)
func load_all() -> Dictionary:
var config = ConfigFile.new()
if not FileAccess.file_exists(SAVE_PATH):
return default
config.load(SAVE_PATH)
var loaded_settings = default.duplicate(true)
for section in default.keys():
for key in default[section].keys():
var loaded_value = config.get_value(section, key, default[section][key])
loaded_settings[section][key] = loaded_value
return loaded_settings
For some reason its just loading the defaults in my itch.io test? I have no Idea what’s happening here…