yes that’s why instantiate a tilemap scene one at a time, so the collider wont be stacked
well um use switch scene like this Gapless Scene Change - #3 by zdrmlpzdrmlp
yes that’s why instantiate a tilemap scene one at a time, so the collider wont be stacked
well um use switch scene like this Gapless Scene Change - #3 by zdrmlpzdrmlp