Godot Version
4.3 stable
Question
What I need is for the player to interact with both tilemaps and fog, but these collisions cannot be in the same collision shape, since the one that should interact with the tilemap is, in some cases, below the player (because I’m trying to implement a 2d z index system), and the one that should interact with the fog would be stuck to the player. Does anyone know how I can do this?