Godot 4.2.1
how to do an if statement that only runs the code when a certain key is not being pressed, in a player characterbody2d? GDscript
Godot 4.2.1
how to do an if statement that only runs the code when a certain key is not being pressed, in a player characterbody2d? GDscript
if not Input.is_action_pressed("desired key from inputmap"):
There is also Input.is_action_released() if you’re interested in when a key is released.
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