Godot Version
Godot 4.2.2
Question
I am in a situation where a part of my game NEEDs to be in C# in order to interact with a DLL.
One of the C# classes I use to make contain data takes some parameters in its constructor but I cannot find a way to call it from GDScript.
I am aware I could make a static function that acts like a constructor but I would like to know for future reference how to create such a class from GDScript.
what I want to be able to do
const MyClass:= preload("res://MyClass.cs");
func _ready():
var cls := MyClass.new(3)