Godot Version
4.2.1
Question
I was wondering what the preferred way is to create an @export
variable that references a scene. Right now I’m using
@export_file("*.tscn") var start_room:String
While this does give me a path to my scene that I can then load
, if I move the file the variable will not be automatically updated to reflect the new location. I was wondering if there was something better than I String
I could use to reference my scene?