nines
1
Godot Version
4.3
Question
So imagine you have a 3D game that has player’s HUD and the game world.
I would like to adjust the game world’s colors like this:
This is an example of an image that has been shifted between warm tone and cool tone. They convey different emotions to the player.
If I am to do some color processing like this without affecting the HUD, how to do it in Godot?
wchc
2
Ideally you would use the adjustment_color_correction
with a Look Up Table (LUT) texture on the Environment
Resource
.
The Environment
Resource
can be used in the WorldEnvironment
Node
or on the Camera3D
Node
.
1 Like
system
Closed
3
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