Godot Version
4.3
Question
So imagine you have a 3D game that has player’s HUD and the game world.
I would like to adjust the game world’s colors like this:
This is an example of an image that has been shifted between warm tone and cool tone. They convey different emotions to the player.
If I am to do some color processing like this without affecting the HUD, how to do it in Godot?