Godot Version
v4.2.2.stable.official [15073afe3]
Question
Getting flip_h flip_v
- I create a TileMap.
- On coords (0,0) of layer 0, I add a tile with horizontal flip.
- In 2d editor, tile appears horizontally flipped
- I add a script on the TileMap
- In the
_ready
method, I do
var tile_data:TileData=get_cell_tile_data(0,Vector2i(0,0))
print("flip_h?",tile_data.flip_h)
But it says the flip_h is false. What did I miss ?
Setting flip_h flip_v in the context of an import plugin
In this import, I create a TileMap (Resource) which displays just fine when added in a scene, except for flipped tiles. set_flip_h
/ set_flip_v
or directly set matching property on TileData of a cell does nothing. Again, what am I missing ?
Thank you.