I have a RigidBody3D I use as a projectile, everything about it works, except for the fact that no matter how much force or linear velocity I apply, the projectile won’t fly faster. No matter if it’s multiplied by 50 or 50 million.
Yup, that was the solution. It was just a jolt setting.
Now, the slider only goes to 500. So you’ll have to manually double click, then type your max linear velocity
Note for future people, ALWAYS CHECK THE SETTINGS!!! Especially if it’s Jolt, because they have some wacky defaults.
And after further testing, do NOT go over 1,000 m/s. This is genuinely the max, not only for game design purposes, but before the physics breaks and gets wonky.
If you want to have instant projectiles, then you don’t want projectiles, you want hitscan. You implement hitscan with a raycast from the camera.