Godot Version
4.4.1
Question
Hello! In my game I have txt files which are copied into user:// to make it so players can edit them! These txt files are lines of text used to randomize dialog in the game.
(The which file var is made so it only creates the files it doesn’t detect)
The problem arises (only in an exported project) when it checks that the game is opened and the files aren’t there so it needs to copy the files from res:// to user://, it can’t access the file. Some people who have tested the game have reported that it prints "<null>"
on all the files it creates.
I have created error messages to inform the players that the files are not how they are supposed to be and such, but I haven’t figured out a work around to accessing the file. Any help?