How to 'Hollow Knight' in Godot

In the past few weeks, I’ve been trying to put together a metroidvania in Godot. It’s a proof of concept right now but I think it’s a good start.

I’m not particularly good at art and one area that I struggle with is how to combine art to look good enough without being too busy. Getting it right is so hard! I can’t imagine the amount of work Team Cherry put in to have those wonderful areas with multiple layers and parallax effects with an interactive environment.

I must have dressed that scene at least 5 times but I’m starting to understand what works and what doesn’t. Hopefully, with some time and practice, it will look a lot better with better contrast.

Overall, I’m happy with what I have now.

Let me know what you think.

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Wow, this looks really good! I really enjoy the camera transition from the close-up, claustrophobic tunnel to the bigger, grander room! How did you do that?

The only critique I have are with the particles in the background, it’s pretty jarring to see them just disappear all of a sudden. I think having them shrink into nothing or fade out gradually would make them work better!

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Yeah, you’re right about the particles. It still needs a lot of work.

For the camera, I use the Phantom camera plugin which I extended to have camera instructions. Camera instructions are a bunch of Area2Ds that tween camera parameters when it detects the player. For the tunnel transition, I just adjust the camera zoom and limits when the player enters or leaves the tunnel.

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Look great so far! Nice work.

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Thank you!

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A little parallax on those background elements and it’d be perfect. Looking forward to this releasing before Silksong :smile:

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:rofl: Gotta keep team Cheery on their toes

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the creature that can hurt you
blends into the background a bit too much,
in my perception.

it doesn’t make sense that it’s seemingly
just half the contrast of the foreground.

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Yup, it’s just a test creature right now. That can be fixed.

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Looks incredible :star_struck:
Can’t wait to see more from this!

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Will definitely be posting more updates.

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Why was this written like a poem? :joy:

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Looks very , very good. You should be proud of yourself. I agree with all the critiques and am looking forward to seeing them resolved!

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i just wrote it in a way i think is clear.
that it reads a poem is pure luck.

Thank you. I’ve started fleshing out the idea more, especially with the art. I will keep this thread updated as soon as I have more showcase materials.

it doesn’t make sense that it’s seemingly
just half the contrast of the foreground.

On the contrary I thought that was nice.
It adds to the mystique and dark atmosphere of the game.

So it makes total sense if it is intentional - however - whether one like it or not is personal opinion, which of course is what the author is asking for.

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I am definitely going for the dark feeling, but I’ve been experimenting on the lighting and colours to make enemies visible even in dark environments.

Did I hear glowing eyes? The redder the badder :wink:

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Idle
Like this man, but in red! :wink:

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Cool, yes, yellows can be the “common” version of the mobs but sometimes one encounter a more dangerous version with reds.

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