How to interface with Signals tab in editor

Godot Version

4.6.1

I have a working script to generate code to hook up signals in C# scripts. I now want to make it a plugin. I know how to check the current active script, and insert the code. I now want to connect signals from the signals tab. Due to the way the scene handles connections I don’t want the signal connection added to the scene file.

How would I either :

A) Add a menu item to the popup menu that comes up when a signal is right clicked
B) Add a button beside the current connect button at the bottom of the tab
C) Both

Also if anyone can point me to some info about working with the Signals tab that would be greatly appreciated.