Godot Version
4.2
Question
Hello, i am trying to load multiple music tracks i made into an array, i dont know how to do that, or even if it is possible. i would like the array to be type “AudioStream” so i can then choose which element of the array to play using my musicManager autoload.
You can do
@export var MusicTracks: Array[AudioStream]
And how can i load the different tracks from the project files into that array?
Create a scene with AudioStreamPlayer as root node.
In the inspector you can drag your music into the array. @export make variables show up in the inspector.
Autoload the scene you created.
Isn’t there a way to get the track from the project folders directly?