hello! I want to make a health system with a progress bar that starts from zero, and when you pick up a potion, the bar/health goes up. But when you take damage, the bar/health goes down. So the more potions you pick up, the more health you’ll have. And the more damage you take, the less health you’ll have. I’m a beginner at GDScript, so if you could help, please tell me how to put this into code.