Godot Version
Latest Godot Version. 4.3 I think.
Question
I have this character mesh right? I want it to sort of act like a viewmodel(Without actually following the camera), The idea is for it to not clip into walls when i go close(since its Attached to my CharacterBody3D). I would usually try to achieve it with SubViewports but only for standart viewmodels that follow the camera.
If i enable No Depth Test on the mesh’s Material, it sort of works, but the mesh doesnt occlude itself(You can see parts of the mesh, that are supposed to be hidden by others)
Is there a way to just render the mesh on top of everything without this bug?


