Godot Version
Godot 4.2
Question
I have a moving platform which is an AnimatableBody2D with one-way collision enabled and a CharacterBody2D as the player. When the player lands on the moving platform while the platform is moving downwards, jittery behavior will occur where is_on_floor() for the player switches between true and false every frame. This only happens when landing on the platform after being in midair, standing on the platform as it begins to move down behaves fine. What might I be doing wrong? Let me know if more info should be provided.