Godot Version
4.4.1
Question
I ha ve set up a dash action like so:
var dash = Input.get_action_strength(“dash”)
if dash > 0 and dash_possible == true:
dash_possible_timer.start()
dash_duration_timer.start()
movement_speed = 450
dash_possible = false
(Considering I have two timers sending signals, one for a dash cooldown to change dash_possible to false and another for the duration of the action, after timeout reverting movement_speed to my original value of 40)
And it works, I adjusted speed and duration in a way that makes sense for my game, but still it is too ugly, there is no transition…
I couldn’t get any of my ideas to fix that to work… Could someone help me, please?