Godot Version
4.2.1
Question
I’m trying to make a bouncey ball using a rigid body, but one problem: how do I do that? I’ve been trying to make it, but whenever it hits the ground, it doesn’t bounce at all. Another thing is I set the collision layer of the ball to 2 so that way the player could move it around, but I want it to stop the player from moving when the player tries to move it into a wall instead of moving into it and causing visual errors.
In the inspector, with the RigidBody2D selected, you will want to add a Physics Material in the drop down menu for Physics Material. Then, when you click on the physics material you created, you will have a new menu open up, with a slider available for bounce. Setting it to 1 will make it bouncy.
Sorry if this is at all unclear. Not in front of the PC right now. I hope this helps!
Cool thanks for the help. Just need to figure out how to make the player collide with it when the player pushes it into a wall or floor or ceiling
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Yeah sorry, I would help you more with the physics-based problem, but I’m new to Godot and creating my own physics problems as we speak!
Actually, let me know if this video helps: https://www.youtube.com/watch?v=SJuScDavstM
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I finished watching it, and after working with it for a bit, there are some errors. Whenever the player collides with the ball, they come to a complete stop. It might be because I’m using a collision polygon instead of just a shape for the player. Also, jumping on top of the ball is very broken because it’s bouncy.