` how to make scrolling texture in visual shader ?
in my game i was trying to make scrolling textuer use only visual shader but in when i did the same as fire shader in youtube it didn’t work so i delete that one and start new one here is images for it
here you see i want to fire text and the fire didn’t work
Looks like you are just missing an offset value in the UVFunc node, right now the panning isn’t working because it’s using 0 as the offset value over time.
You can take it further with adding a Multiply to increase or decrease the amount that time offsets the UVs over time, and the directions you want to scroll it all. Right now it’s scrolling to the right as the X input in the Vector2 being created is the U in UV space.
so it still not working i try you setup but useing noize and not image also it not showing me moving and the panning is it bug or they just add all UV in textuer i don’t know
as you can see not moving also i try to see in the button that make you the VShader into normal shader but it not make the same function in it look here
thanks you real thanks man it work i just need to run the app then it run good thanks also can we report bug the Vshader not make the time move the textuer i also connect and diecnnect alot of times that godot just close
I did also have a problem with it updating in the editor, and to test it I ran the game, then it seemed to update in the editor, so maybe it has to compile.
Probably not a bug but part of how the Visual Shader editor works, I know in unreal when you make a shader graph change it will always recompile the shader, so it’s probably the same deal.