How to make the camera in the viewport move behind the z and x target or Or make a 3d camera so that it covers the entire map

Godot Version

4.2.1

Question


how to make the camera in the viewport move behind the z and x target. Or make a 3d camera so that it covers the entire map. I used springs (827) WATER SIMULATION in Godot 4 - YouTube
the priority is to make a size with a complete map of the world