Godot Version
4.3 beta 2
Question
i can’t figure out how to pause the action in my tower defense game. What i’ve tried:
get_tree().pause=true
. This pauses the action but it also disables the entire UI, including the unpause button.Engine.time_scale = 0.0
. This works a lot better but, despite everything i’ve read, it doesn’t work on timers. The result: The creeps are paused but the towers keep firing, killing the creeps.
i can manually write my own game loop and timing system (i’ve had to for other engines) but i’m hoping Godot has a better option.