Godot Version
4.2.2.stable
Question
I have a square that gets moved by an apply_central_impulse() based on the mouse position that acts like an ‘explosion’ to move the square around. My problem is that the impulse doesn’t push the square straight even if lined up perfectly in the center of any side, its always at an angle. How do i go about putting an area in the square that allows the ‘explosion’ to push the square straight?