How to teleport a player from one object to another

Godot Version

4.2.1

Question

Hi I’m new to Godot and I’m trying to implement a feature that allows the player to teleport from one object to another object once they touch it. My issue is is that I keep getting a null error that states the object doesn’t exist even though I already added it to the scene. I don’t know if this is a hierarchy issue or something like that but I’ve been trying everything and I don’t know what’s wrong.

Here’s the code for the object the player teleports from
image

Is node “Refrac” a child node of Area2D this code is attached to?
Sharing a scene tree would help.

When you use get node you should also use @onready

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When the script is loaded, the scene is not completly loaded, hence the null exception. You solve this by either setting the reference in _ready() - function or using the handy @onready-annotation as mentioned above by @shatteredreality

@onready var refrac_position = get_node("Refrac").position

or

var refrac_position: Vector2 = Vector2.ZERO
func _ready():
   refrac_position = get_node("Refrac").position

Docs: @onready

4 Likes

Also depending on your scene tree you most likely want to use the global_position. As the “position” itself is relativ to the parent node.

1 Like

It is not here is the scene tree for the level

image

Ok, you probably still end up in null then. Have a look here for more info regarding node paths:

kidscancode: getting_nodes

1 Like

[quote=“J.G.S, post:4, topic:46696”]
@onready var refrac_position = get_node("Refrac").position
[/quote] Thank you I got it working now, just need to tweak collision a bit

1 Like

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