Godot Version
v4.2.2.stable.official
Question
I’m having troubles figuring out how to use the MultiMeshInstance node to use it to spawn bunch of boxes in space, here’s what i’ve written:
- _point_mesh is the mesh i setup to be cloned.
- mesher is the MultiMesh resource and i’m setting it up using a packedvector3array that houses all the points locations
I want to know if the setup is the problem or not, and the documentation is useless and outdated